![]() ![]() There's no enemy evolution to impose risk over time. There's no pollution to attract enemy waves. That's not to say Factorio's isn't either, but I think it's even worse in Satisfactory. While Satisfactory is certainly the more "simple" game, I found it to be rather shallow. Having that extra dimension I think harms the game more than it adds to it. Since the game is in three-dimensions, it's easy to place things wrong due to perspective. I've watched hours of that game and even played a little bit and I found it difficult to tell at a glance which machines were which.įor example, the splitter and merger look nearly identical and its easy to mix them up or place them the wrong way. I think it's significantly easier to read what's going on in Factorio.Įach entity in the game has a unique appearance that makes it stand out from the crowd as opposed to Satisfactory which has a very homogenous art style. But realistically, I'd say Factorio is far more complex than Satisfactory is, at least in its current state. If you're simply concerned with how to make things work, you can safely ignore 2/3 of the game and the complexity, and at that level, Satisfactory and Factorio are about equally complex. Other than that, Satisfactory can't achieve much complexity, both because it simply lacks features and because upscaling is incredibly limited because of pc spec requirements. Pretty much all the Satisfactory's complexity comes from alternate recipes and its power system. There's a myriad of ways to arrange transportation around your base, and depending on how you chose to do it, your base will end up having extremely different layouts. You are given a few extremely versatile tools that work well with each other, and with those tools you can create so much more different stuff than you could with production and power buildings combined. Logistics always seems like a secondary concern in both games, but there's more to Factorio logistics than there is to production and power generation. On a surface level, both games are very simple you make resources go into a processing building, and then make them go to a different processing building.įactorio allows for a lot more upscaling and has a lot bigger focus on logistics than Satisfactory, which is mostly why Factorio can be a lot more complex. Satisfactory or Factorio? Factorio can get a lot more complicated than Satisfactory in pretty much every aspect. Sounds like a job instead of a game.Originally posted by Revalopod:Which one is more confusing/complicated ? (that kind of an laborious ordeal is not a good thing in my book. mean that that is what DSP is all about? "sitting in front of you pc with a notebook frantically scribbling plans and doing all sorts of calculations for your factory while completly forget about time and space is not immersion" Originally posted by tokyodan:Wow! No comment has ever UNsold me on a game so fast. ![]() Which.I may have forgotten to set as an export. Heck I am on the verge of interplanetary commerce (I got back to the homeworld and had to fix a problem of too much refined oil that clogged things up and then forgot about building the spaceport to get imports.) because it was so so much quicker making various products on the other planet than it was on the homeworld just due to the rarity of silicon. I don't particularly care if it is well organized or space efficient (I've got a whole planet of space, and beyond that, more planets). I'm perfectly happy letting things production slowly as long as I'm feeding in as much material as I can. And despite that I've almost never reorganized anything. Building structures (as long as you have one in your inventory) and removing them is instant. Wow! No comment has ever UNsold me on a game so fast. you cant tell me sitting infront of you pc with a notebook frantically scribbling plans and doing all sorts of calculations for your factory while completly forget about time and space is not immersion. Originally posted by yes:its a different kind of immersion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |